# principles and elements of two-dimensional design
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Using this to organize thoughts and resources on the Principles and Elements of Design that we use in the Design & Communication class. Worth building this out in public on the website so the content is live as I add new things.
## principles
- [[unity]]
- [[principles-balance|balance]]
- [[emphasis]]
- [[rhythm]]
## elements
- [[line]]
- [[shape]]
- [[value]]
- [[space]]
- [[color basics|color]]
- [[texture]]
visual design principles are a broad and vague term. need to define purpose for this project and difference from conceptual design principles.
[design principles website](https://principles.design/) has tons of examples of conceptual principles. there’s also [design principles ftw](https://www.designprinciplesftw.com/).
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> [!note]- notes
> - do i follow the existing 102 flow or build something else? how do i organize the overall list?
> - search through my design books to see what other concepts and groupings i can find
> - link to typography content
> - show application examples in print, screen, animated, interactive
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### more concepts to include
1. Hierarchy
2. Balance
3. Alignment and Grid
4. Emphasis
5. Proportion and Scale
6. Movement
7. Negative Space
8. Contrast
9. Repetition and Pattern
10. Variety
11. Unity and Harmony
12. Rhythm
13. Simplicity vs Complexity
14. Framing
15. [Rule of Thirds](https://www.studiobinder.com/blog/what-is-the-rule-of-thirds/)
### Gestalt
There are eight essential Gestalt principles:
1. Similarity
2. Continuation
3. Closure (also known as Reification)
4. Proximity (also known as Emergence)
5. Figure/Ground (also known as Multi-stability)
6. Symmetry and order
7. Common fate
8. Common region
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tags: #design #concepts
home: [[2d principles and elements]]