# image maps for more controlled materials
Substance Stager has a decent supply of starter materials to work with. Those are good for applying over the entire model. [[stager materials|My notes on using Stager materials.]] You can also add [[stager decals|image decals as stickers]].
For even more controlled materials, you can add your own images to the settings for everything from color to opacity to the opacity of the sheen. It is a powerful away to add more complexity to your materials.
With every material, you will find a collection of sliders and toggles for the different material properties. On the right side of every property, you will notice a color swatch or a plus-sign icon. These allow you to add your own images for those particular material properties.
![[stagerMaterialImageMap.png]]
Click the color sample or plus-sign icon and load an image. In the pop-up, you can change scale, offset, and rotation for how the image map is applied.
![[stagerMaterialGradient.png]]
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## examples
Often, the images you use for these image maps are black and white and applied similar to a Layer Mask in Photoshop.
For example, take this stepped gradient image map:
![[BWgradient.png]]
Applying the map to the **Opacity** property of an orange torus creates the following effect.
![[stagerTransparentTorus.png]]
Instead, I applied the same map to the Coat Opacity on a cube. You can see areas where the material is shiny and areas where it isn’t.
![[stagerMaterialSheen.png]]
With a bit of creativity, you can quickly create interesting materials on your objects.
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tags: #3d #resources #substance #stager
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