# autodesk maya working notes
bits and pieces of things picked up while learning my way around maya. share these with the class.
_needs to be updated and formatted._
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### main quick keys
- Q - select / quit current tool
- three main tools
- **W** - move
- **E** - rotate
- **R** - scale
### move the camera
- ALT-mouse buttons for zoom, pan, rotate view
- **ALT-Left Mouse** - rotate/tumble around view
- **ALT-Middle Mouse** - pan camera side to side, up and down
- **ALT-Right Mouse** - zoom in and out
- **F** - zoom to selected object
### alignment and snapping
- **D** - hold down D and choose a face, line, or vertex to change location of pivot point/center of gizmo. This will help when trying to set snap to an object.
- **V** - with object selected hold V and grab the center of the gizmo and drag to whatever face, line, or vertex you want to snap to
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### unsorted bits
when in Rotate, hold W to get tool settings. big deal here is to change between world and object mode to change gizmo settings
select multiple - hold Shift to pick, hold Tab to paint select
select a range - pick one face/edge go to other end of range and Shift-DoubleClick
select edge loop - double-click on edge
deselect everything - Alt-D
repeat last action - G
change rendering modes to smooth (or not) - 1, 2, 3 keys
CTRL-1 - isolate selected object
duplicate object - Ctrl-D
duplicate special - duplicate and modify previous duplication. good for making multiple copies - Shift-D
bevel edges - Ctrl-B
extrude faces - Ctrl-E or Shift-Drag a face (adjust keep faces together on or off for different effects)
multi-cut is your friend!! add info about it
middle-mouse button to adjust values in sliders
delete history - Shift-Alt-D
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when face normals need to be flipped:
Mesh Display > Reverse
when done with complicated modeling
Edit > Delete By Type > History
kind of like an Apply button to apply the steps and remove them from history
when an unwanted effect is added to an object, you need to the hypergraph window to delete it.
Windows > General Editors > Hypergraph: Hierarchy
change to Input/Output map (split mindmap icon) to see all nodes
select unwanted node and press delete on keyboard
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### Outliner
hide or unhide objects - H
open up entire hierarchy of nested objects - Shift-Click Box with Plus Sign
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Marking Menu - very powerful tools on the fly
Space bar pulls up entire marking menu
nothing selected, Shift-RightClick for Create Polygon menu
with object selected, Shift-RightClick for Edit menu
with object component selected, CTRL-RightClick for Modify menu
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tags: #3d #maya #resources
home: [[! 3d modeling- maya]]