# add more faces to polygon mesh
Default polygon meshes rarely have the correct number of subdivisions for your needs. Fortunately, it is fairly easy to add additional subdivisions in a variety of different ways. Here are a few of the main approaches.
## attribute editor
To add equal divisions throughout the polygon mesh, use the **Attribute Editor** and choose on the **PolySomething tab** (usually the third one over). Under the **History** option you can adjust the number of subdivisions.
You can have different subdivisions based on the X,Y,Z directions of the object.
![[Pasted image 20220903135423.png]]
Note that you will want to add the subdivisions before doing any other manipulation of your polygon primitive mesh. Weird things happen when there are previous manipulations and you try adding addition subdivisions with this method.
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## add divisions
To add equal divisions to only selected faces, you will use the **Add Divisions tool**. Simply select the faces you would like to subdivide and then use the **Shift-Right Click marking menu** to **Add Divisions to Faces** or use the pulldown menus for **Edit Mesh > Add Divisions to Faces**.
![[Pasted image 20220903134017.png]]
The pop-up floating menu has only one option to choose how many **Divisions** you would like.
Note, weird things happen when trying to add divisions to a face adjacent to a previously sub-divided face as you can see in the image below.
![[Pasted image 20220903134903.png]]
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## extrude-offset
Add more divisions based on the perimeter of a face using the [[extrude tool|extrude tool]]. Normally the **Extrude Tool** allows you to pull a face out to add mass but it can also be used to add divisions to a face.
Select the face you want to add divisions to and press **Ctrl-E**. A little dialog box will pop-up with a set of options. Put a number in the **Offset** option to make it work (start with small numbers and adjust up as needed). By default, you only get one subdivision but you can add more as needed.
![[Pasted image 20220903133439.png]]
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## multi-cut tool
The **Multi-Cut tool** allows you to interactively add more polygons in specific locations on the fly. This is one of the most powerful and easily abused tools in Maya. Enjoy.
### access the multi-cut tool
Ways to access the tool:
1. The Modeling Toolkit
2. Main Menu pulldowns for **Mesh Tools > Multi-Cut**
3. Marking menu by selecting object and **Shift-Right Click**
With the tool selected, double-click the icon on the left side of the interface to see additional tool settings.
![[Pasted image 20220903133723.png]]
### use the multi-cut tool
With the tool selected, you can make many different cuts to your mesh. Here are just a few ways you can use it. As always, using different combinations of Shift or Ctrl or Left-Mouse-Button or Middle-Mouse-Button will give you variations on the cutting effects.
1. Click and drag outside the object will create a cut across the entire mesh
2. Click on vertexes and edges to draw a cutting path along the surface of the mesh
3. Hold **Ctrl** key to pull Edge Loops from existing Edge Loops.
Learn more…
- [Multi-Cut Tool in Maya Support and Learning](https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Modeling/files/GUID-93324AE7-5B19-4D74-B41B-74934B4AD20C-htm.html)
- [Maya Tutorial from Figura on YouTube](https://youtu.be/FxmrrBA7dm0)
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